Slot none; Price 40,500 gp; Weight 2 lbs.; Capacity 6; Usage 1 charge DESCRIPTION
This jade lantern bears ornate glyphs that can be activated by touch. When the lantern is activated, it pulses with a faint emerald light and emits a magical distress call that can be detected by any vessel with a heads-up display unit, or by anyone using a crystal ball, to a distance of 100 million miles. The misfortune lantern does not broadcast any specific message, but with the right equipment or magic, the signal can be traced back to its source.
It otherwise functions as an emergency beacon
Aura moderate conjuration, evocation and transmutation; CL 13th Slot neck; Price 52,000 gp; Weight 1 lbs. DESCRIPTION
This black iron torc fits comfortably around the wearer’s neck and often bears the insignia of a trade guild, pirate clan, or noble house. When the wearer is exposed to the vacuum of space, it automatically slows the wearer’s movement to a gentle sixty-foot drift per round. Anyone wearing the torc takes no damage from colliding with an object in space, unless that object deals special damage, such as fire or cold damage. The torc also creates a bubble of breathable air around the wearer’s head, preventing suffocation for as long as the torc remains about the wearer’s neck.
The torc’s powers automatically cease when the wearer is no longer exposed to the vacuum of space.
This skin-tight black fiber-mesh outfit covers almost the entire body, excluding the feet, hands and head. Its primary purpose is to transfer kinetic energy across the entire suit, reducing the impact of any blunt-force trauma.
A bodyscreen converts all damage to the wearer from bludgeoning weapons into nonlethal damage for the duration of its activation.
A pale-blue leather jumpsuit that covers the body from the neck down, the zero suit grants the wearer a +20 enhancement bonus on all Acrobatics checks and a +4 enhancement bonus to Dexterity.
Aura faint transmutation; CL 2nd Slot chest; Price 2,500 gp; Weight 5 lbs.
Developed especially for work in zero-gravity environments, this bulky black jacket helps keep the wearer stable when gravity is lost. If a spacecraft loses gravity, anyone wearing a grav jacket remains able to walk upon the nearest solid surface within 5 feet as if gravity was normal, including walls or ceilings. In addition, when in zero gravity, the wearer of a grav jacket gains a +10 competence bonus made to attempt high jumps or long jumps. A grav jacket does not grant any special protection against spells such as gravity well or reverse gravity.